Bram Stoker's Dracula (handheld video game)
|Bram Stoker's Dracula|
North American cover art
|Artist(s)||Richard Beston |
|Composer(s)||Jeroen Godfried Tel|
Bram Stoker's Dracula for the Game Boy is a 1993 video game that bears a closer resemblance to platform games such as Super Mario Land than horror films. It was voted to be the 21st worst video game of all time according to FLUX magazine though it was also voted best-underrated gem game by 6y magazine.
The 16-bit renditions of the game were straightforward hack and slash games where players had to slash generic enemies in order to get to Dracula. There is a time limit that forces players to move quickly around the levels. Each chapter of the game starts off with a cover from a book. Checkpoints are used to maintain progress in a level after losing a life. Each level has a daytime and nighttime equivalent. A boss appears at the end of each night time level in order to test the playing skills and to reinforce the concepts that were taught in the daytime version of the level.
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