Japanese cyberpunk

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Japanese cyberpunk refers to cyberpunk fiction produced in Japan. There are two distinct subgenres of Japanese cyberpunk: live-action Japanese cyberpunk films, and cyberpunk manga and anime works.[1]

Japanese cyberpunk cinema refers to a genre of underground film produced in Japan starting in the 1980s. It bears some resemblance to the 'low life high-tech' cyberpunk as understood in the West, however differs in its representation of industrial and metallic imagery and an incomprehensible narrative. The origins of the genre can be traced back to the 1982 film Burst City, before the genre was primarily defined by the 1989 film Tetsuo: The Iron Man.[2]

Japanese cyberpunk also refers to a subgenre of manga and anime works with cyberpunk themes. This subgenre began in 1982 with the debut of the manga series Akira, with its 1988 anime film adaptation later popularizing the subgenre. Akira inspired a wave of Japanese cyberpunk works, including manga and anime series such as Ghost in the Shell, Battle Angel Alita, Cowboy Bebop, and Serial Experiments Lain.[3] Cyberpunk anime and manga have been influential on global popular culture, inspiring numerous works in animation, comics, film, music, television and video games.[4][5]

Japanese cyberpunk films[edit]

Style[edit]

Japanese Cyberpunk generally involves the characters, especially the protagonist, going through monstrous, incomprehensible metamorphoses in an industrial setting. Many of these films have scenes that fall into the experimental film genre; they often involve purely abstract or visual sequences that may or may not relate to the characters and plot. Recurring themes include: mutation, technology, dehumanization, repression and sexual deviance.[6]

Precursors[edit]

Burst City, since its release in 1982, has had a strong effect on the underground Japanese film scene.[7] This starred Shigeru Izumiya, who would, four years later, go on to direct his own Cyberpunk film, Death Powder, in 1986. The Phantom of Regular Size was Tetsuo: The Iron Man's precursor, a 1986 short by Shinya Tsukamoto. He himself expanded this a feature-length film three years later, in 1989.

Core films[edit]

Some defining films in the genre include:[8]

Peripheral films[edit]

Related films include:

Western influences[edit]

Western films inspired by Japanese cyberpunk[edit]

Cyberpunk manga and anime[edit]

Japanese cyberpunk also refers to a subgenre of manga and anime works with cyberpunk themes. This subgenre began in 1982 with the debut of the manga series Akira, with its 1988 anime film adaptation later popularizing the subgenre. Akira inspired a wave of Japanese cyberpunk works, including manga and anime series such as Ghost in the Shell, Battle Angel Alita, Cowboy Bebop, and Serial Experiments Lain.[3]

Cyberpunk themes are widely visible in anime and manga. In Japan, where cosplay is popular and not only teenagers display such fashion styles, cyberpunk has been accepted and its influence is widespread. William Gibson's Neuromancer, whose influence dominated the early cyberpunk movement, was also set in Chiba, one of Japan's largest industrial areas.

Cyberpunk anime and manga draw upon a futuristic vision which has elements in common with western science fiction and therefore have received wide international acceptance outside Japan. "The conceptualization involved in cyberpunk is more of forging ahead, looking at the new global culture. It is a culture that does not exist right now, so the Japanese concept of a cyberpunk future, seems just as valid as a Western one, especially as Western cyberpunk often incorporates many Japanese elements."[9] William Gibson is now a frequent visitor to Japan, and he came to see that many of his visions of Japan have become a reality:

Modern Japan simply was cyberpunk. The Japanese themselves knew it and delighted in it. I remember my first glimpse of Shibuya, when one of the young Tokyo journalists who had taken me there, his face drenched with the light of a thousand media-suns—all that towering, animated crawl of commercial information—said, "You see? You see? It is Blade Runner town." And it was. It so evidently was.[10]

List of cyberpunk manga and anime[edit]

Influence[edit]

Akira (1982 manga) and its 1988 anime film adaptation have influenced numerous works in animation, comics, film, music, television and video games.[4][5] Akira has been cited as a major influence on Hollywood films such as The Matrix,[12] Dark City,[13] Chronicle,[14] Looper,[15] Midnight Special, and Inception,[4] television shows such as Stranger Things,[16] and video games such as Hideo Kojima's Snatcher[17] and Metal Gear Solid,[3] Valve's Half-Life series[18][19] and Dontnod Entertainment's Remember Me.[20] John Gaeta cited Akira as artistic inspiration for the bullet time effect in The Matrix films.[12] Akira has also been credited with influencing the Star Wars franchise, including the prequel film trilogy and the Clone Wars film and television series.[21] Akira has also influenced the work of musicians such as Kanye West, who paid homage to Akira in the "Stronger" music video,[4] and Lupe Fiasco, whose album Tetsuo & Youth is named after Tetsuo Shima.[22] The popular bike from the film, Kaneda's Motorbike, appears in Steven Spielberg's film Ready Player One,[23] and CD Projekt's video game Cyberpunk 2077.[24] Deus Ex: Mankind Divided video game developer Eidos Montréal also paid homage to the film's poster.[25]

Ghost in the Shell (1989) influenced a number of prominent filmmakers. The Wachowskis, creators of The Matrix (1999) and its sequels, showed the 1995 anime film adaptation of Ghost in the Shell to producer Joel Silver, saying, "We wanna do that for real."[26] The Matrix series took several concepts from the film, including the Matrix digital rain, which was inspired by the opening credits of Ghost in the Shell, and the way characters access the Matrix through holes in the back of their necks.[27] Other parallels have been drawn to James Cameron's Avatar, Steven Spielberg's A.I. Artificial Intelligence, and Jonathan Mostow's Surrogates;[27] Cameron cited Ghost in the Shell as an influence on Avatar.[28] Ghost in the Shell also influenced video games such as the Metal Gear Solid series,[29] Deus Ex,[30] Oni,[31][32][33] and Cyberpunk 2077.[34][35]

The original video animation Megazone 23 (1985), with its concept of a simulated reality, has a number of similarities to The Matrix,[36] Dark City, and Existenz.[37] Battle Angel Alita (1990) has had a notable influence on filmmaker James Cameron, who was planning to adapt it into a film since 2000. It was an influence on his TV series Dark Angel, and he is the producer of the 2018 film adaptation Alita: Battle Angel.[38] Comic book artist André Lima Araújo cited cyberpunk manga and anime such as Akira, Ghost in the Shell, Evangelion and Cowboy Bebop as a major influence on his work, which includes Marvel comics such as Age of Ultron, Avengers A.I., Spider-Verse and The Inhumans.[39]

References[edit]

  1. ^ "Where to begin with Japanese cyberpunk". British Film Institute. 1 April 2019. Retrieved 15 June 2019.
  2. ^ http://www.cyberpunkreview.com/japanese-cyberpunk/
  3. ^ a b c "What is cyberpunk?". Polygon. August 30, 2018.
  4. ^ a b c d "How 'Akira' Has Influenced All Your Favourite TV, Film and Music". VICE. September 21, 2016.
  5. ^ a b "'Akira' Is Frequently Cited as Influential. Why Is That?". Film School Rejects. April 3, 2017.
  6. ^ Player, Mark. "Post-Human Nightmares: The World of Japanese Cyberpunk Cinema". Midnight Eye.
  7. ^ Todd Brown. "Burst City / Electric Dragon 80000V Review". TwitchFilm.
  8. ^ "JAPANESE CYBER-HORROR". fright.com.
  9. ^ Ruh, Brian (2000), "Liberating Cels: Forms of the Female in Japanese Cyberpunk Animation Archived 2007-09-27 at the Wayback Machine." AnimeResearch.com December 2000.
  10. ^ Gibson, William (30 April 2001). "The Future Perfect". Time International.
  11. ^ Perper, T.; Cornog, M. (2009). "Psychoanalytic Cyberpunk Midsummer-Night's Dreamtime: Kon Satoshi's Paprika". Mechademia. 4: 326. doi:10.1353/mec.0.0051.
  12. ^ a b "200 Things That Rocked Our World: Bullet Time". Empire. EMAP (200): 136. February 2006.
  13. ^ Proyas, Alex. "Dark City DC: Original Ending !?". Archived from the original on October 14, 2007. Retrieved 2008-08-29.CS1 maint: BOT: original-url status unknown (link). Mystery Clock Forum. Retrieved 2006-07-29.
  14. ^ Woerner, Meredith (2 February 2012). "Chronicle captures every teen's fantasy of fighting back, say film's creators". io9. Archived from the original on 26 February 2014. Retrieved 25 May 2012.
  15. ^ "Rian Johnson Talks Working with Joseph Gordon-Levitt on LOOPER, Hollywood's Lack of Originality, Future Projects and More". Collider.
  16. ^ Inside ‘Stranger Things’: The Duffer Bros. on How They Made the TV Hit of the Summer, The Daily Beast, August 7, 2016
  17. ^ Hopper, Ben (February 20, 2001). "Great Games Snatcher". GameCritics.com. Retrieved 2011-08-24.
  18. ^ "Half-Life tiene varias referencias a Akira". MeriStation (in Spanish). Diario AS. August 29, 2018.
  19. ^ "The most impressive PC mods ever made". TechRadar. June 14, 2018.
  20. ^ "FEATURE: "Life is Strange" Interview and Hands-on Impressions". Crunchyroll. January 28, 2015.
  21. ^ "THE CINEMA BEHIND STAR WARS: AKIRA". StarWars.com.
  22. ^ "Lupe Fiasco's 'Tetsuo & Youth' Avoiding Politics – Rolling Stone". Rolling Stone. Archived from the original on 17 November 2014. Retrieved 2 December 2014.
  23. ^ Francisco, Eric. "'Ready Player One' Anime Easter Eggs Include Gundam, Voltron and Much More". inverse.com.
  24. ^ "Cyberpunk 2077 devs "will be significantly more open"". PCGamesN. June 12, 2018.
  25. ^ "Here's Some Spiffy Unused Deus Ex: Mankind Divided Art, Inspired by Akira". Kotaku. July 17, 2017.
  26. ^ Joel Silver, interviewed in "Making The Matrix" featurette on The Matrix DVD.
  27. ^ a b Rose, Steve (19 October 2009). "Hollywood is haunted by Ghost in the Shell". The Guardian. Retrieved 26 July 2013.
  28. ^ Schrodt, Paul (1 April 2017). "How the original 'Ghost in the Shell' changed sci-fi and the way we think about the future". Business Insider. Retrieved 14 June 2019.
  29. ^ "Hideo Kojima on the Philosophy Behind 'Ghost in the Shell'". Glixel. April 2017. Retrieved April 10, 2017.
  30. ^ "Ghost in the Shell (2017) – Blu-ray review". What Hi-Fi? Sound and Vision. August 7, 2017.
  31. ^ Kushner, David (June 2000). "Ghost in the Machine". SPIN. 16 (6): 86. ISSN 0886-3032.
  32. ^ Harry Al-Shakarchi. "Interview with lead engineer Brent Pease". Bungie.org. Retrieved 2013-12-22.
  33. ^ Harry Al-Shakarchi. "Interview with concept artist Alex Okita". Bungie.org. Retrieved 2019-04-03.
  34. ^ "Cyberpunk 2077 Devs Looked at Blade Runner and Ghost in the Shell for Inspiration". GamingBolt. 13 January 2019.
  35. ^ Conditt, Jessica (1 August 2012). "CD Projekt Red's 'Cyberpunk' inspired by System Shock, Blade Runner [Update]". Engadget. Archived from the original on 14 October 2018.
  36. ^ "Megazone 23 - Retroactive Influence". A.D. Vision. Archived from the original on 2005-02-04. Retrieved 2010-03-20.
  37. ^ Pellitteri, Marco; Bouissou, Jean-Marie; Fratta, Gianluca Di; Martorella, Cristiano; Suvilay, Bounthavy (2010). The Dragon and the Dazzle: Models, Strategies, and Identities of Japanese Imagination : a European Perspective. Tunué. p. 607. ISBN 9788889613894.
  38. ^ "Live-Action "Alita: Battle Angel" Finally Shows Its Hand". Crunchyroll. December 8, 2017.
  39. ^ "Interview - André Lima Araújo Talks Man: Plus". Flickering Myth. January 24, 2016.