Prime Material Plane
This article includes a list of references, but its sources remain unclear because it has insufficient inline citations. (August 2018) (Learn how and when to remove this template message)
The Prime Material Plane (also called the Material Plane, the Prime Material, or just the Prime) is the central plane of existence in the Dungeons & Dragons role-playing game. The Prime Material Plane is the primary location of most Dungeons & Dragons campaign settings, with the exceptions of Ravenloft and Planescape. The inhabitants of each Material Plane always refer to their own plane as the Prime Material Plane.
In the 1980 edition of Deities and Demigods it is stated that "The Prime Material Plane (or Physical Plane) is at the "center" of the Inner Planes. It houses the universe and all of its parallels."
In the cosmology shared by the Planescape and Spelljammer settings, there is only one Prime Material Plane, which contains many different worlds. In other cosmologies, such as that used by the Manual of the Planes, there are numerous different Material Planes. (The Third Edition Manual of the Planes refers exclusively to the "Material Plane" rather than the "Prime Material Plane".)
In the Planescape campaign setting, those persons coming to the extraplanar city of Sigil from the Prime are referred to as "primes" themselves. "Primes" are often treated as clueless inferiors by the planar elitists who dwell in Sigil and other planes.
In 4th Edition, the terms "Prime Material Plane" and "Material Plane" are no longer in use, the plane of existence on which adventures normally take place is known as the natural world.
- *Ward, James M. with Robert J. Kuntz, edited by Lawrence Schick (1980) Deities and Demigods pg 128
- Grubb, Jeff. Manual of the Planes (TSR, 1987).
- Grubb, Jeff, David Noonan, and Bruce Cordell. Manual of the Planes (Wizards of the Coast, 2001).
|This Dungeons & Dragons article is a stub. You can help Wikipedia by expanding it.|