Spider-Man: Battle for New York

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Spider-Man: Battle for New York
SpiderMan DS.JPG
Developer(s)Torus Games
SeriesUltimate Spider-Man
Platform(s)Game Boy Advance, Nintendo DS
  • NA: November 14, 2006
  • EU: December 1, 2006
Genre(s)Action, platform

Spider-Man: Battle for New York is a Game Boy Advance and Nintendo DS game based within the Ultimate Spider-Man universe and is a prequel to the 2005 game Ultimate Spider-Man. It features Spider-Man and the Green Goblin as the main characters and is a re-imagining of their 1st encounter within the Ultimate universe. The Green Goblin is a playable character, much like Venom was in Battle for New York's predecessor. The cutscenes in this game are drawn by Marvel Comics artist Ron Lim.


After finding out Spider-Man’s true identity and how he gained his super powers, Norman Osborn tries to recreate the process on himself, thinking that his superior knowledge and access to his ‘Oz Formula’ would get a better result. He then turns himself into the Green Goblin (with a few side effects). Thinking his experiment to be a success, he then starts to use his formula on other people, creating a goblin army. It’s now up to Spider-Man to figure out what’s going on and put a stop to the Goblin’s plans before he can take over New York City.


Peter Parker/Spider-Man: The eponymous protagonist. Spidey’s game play is almost identical to that of its predecessor, whereby he has to go around and save any civilians that are in trouble, engage in combat with thugs and (in the Nintendo DS version) take part in 3 touch screen mini-games: The stroke game, the web draw and the arm/disarm games.

Noman Osborn/Green Goblin: The main antagonist and a playable character. Green Goblin's game play is slightly different. Unlike Venom who could be controlled via the touch screen, the Goblin is controlled with the d-pad and face buttons only. His game play involves destroying objects and fighting security guards & S.H.I.E.L.D. agents. The Goblin does not take part in any touch screen mini-games.

Both characters: Exclusive to the DS version, both Spider-Man & Goblin have access to 4 special moves which appear on the bottom screen, landing hits on opponents increases a special meter that, once full, will allow you to use one of the 4 moves available.

The player will also have to keep an eye out for the Threat Assessment Meter (or TAM for short), when it appears, it will point towards where Spidey & Goblin have to go next and also tells you how much time left they have to solve the problem. If they fail to sort out the problem when the TAM meter runs out, it’ll be game over.


Original music for the game was composed by Finn Robertson.


Aggregate score
Metacritic(DS) 68/100[1]
(GBA) 41/100[2]
Review scores
GameSpot(DS) 7/10[4]
(GBA) 4/10[5]
Nintendo Power6/10[8]
Nintendo World Report6.5/10[9]

Spider-Man: Battle for New York received "mixed or average" for the DS version and "generally unfavorable" reviews for the GBA according to review aggregator Metacritic.[1][2]


  1. ^ a b "Spider-Man: Battle for New York Critic Reviews for DS". Metacritic. Retrieved 2014-01-23.
  2. ^ a b "Spider-Man: Battle for New York for Game Boy Advance Reviews". Metacritic. Retrieved 2014-01-23.
  3. ^ Nelson, Mike (2006-12-07). "Spider-Man: Battle for New York (DS)". 1UP.com. Archived from the original on 2015-11-08. Retrieved 2014-01-23.
  4. ^ Provo, Frank (2006-12-20). "Spider-Man: Battle for New York Review (DS)". GameSpot. Retrieved 2014-01-23.
  5. ^ Provo, Frank (2006-12-20). "Spider-Man: Battle for New York Review (GBA)". GameSpot. Retrieved 2014-01-23.
  6. ^ Zacarias, Eduardo (2006-11-30). "Spider-Man: Battle for New York - NDS - Review". GameZone. Archived from the original on 2008-02-24. Retrieved 2014-01-23.
  7. ^ Adams, Chris (2006-12-01). "Spider-Man: Battle for New York Review (GBA)". IGN. Retrieved 2014-01-23.
  8. ^ "Spider-Man: Battle for New York (DS)". Nintendo Power. 213: 94. February 2007.
  9. ^ Castaneda, Karl (2007-03-15). "Spider-Man: Battle for New York (DS)". Nintendo World Report. Retrieved 2014-01-23.

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