The Minrothad Guilds

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The Minrothad Guilds
GAZ9 TSR9236 The Minrothad Guilds.jpg
AuthorsDeborah Christian and Kim Eastland
GenreRole-playing game
Publication date

The Minrothad Guilds is an accessory for the Dungeons & Dragons fantasy role-playing game. It was written by Deborah Christian and Kim Eastland, and published by TSR in 1988.


The Minrothad Guilds are fictional seaborne merchants, and the book covers life, society, and politics in their lands.[1] The Minrothad Guilds describes the great trading guilds of the D&D world and their island homes.[2] The 32-page "Player's Booklet" outlines the operation of the guilds, including their laws and rigid caste system.[2] The 64-page "Dungeon Master's Booklet" covers the guilds' overall history, government, and relationship with pirates.[2] The gazetteer also describes trade in the D&D world, and includes rules for adaptation to AD&D.[2]

Publication history[edit]

The Minrothad Guilds (GAZ9) was written by Deborah Christian and Kim Eastland, with a cover by Clyde Caldwell and interior illustrations by John Lakey, and was published by TSR in 1988. It comprises a 64-page "Dungeon Master's Booklet", a 32-page "Player's Booklet", a large color map, and an outer folder.[2]


Jim Bambra briefly reviewed The Minrothad Guilds for Dragon magazine #151 (November 1989).[1] Bambra wrote that the book "bring[s] trading adventures into the forefront of fantasy gaming", and that with rules regarding trading, "fame and fortune can now be gained in ways other than mere adventuring".[1]

Lawrence Schick, in his 1991 book Heroic Worlds, stated that The Minrothad Guilds covers "everything you need to know to be an ocean-going merchant".[2]


  1. ^ a b c Bambra, Jim (November 1989). "Role-playing Reviews". Dragon. Lake Geneva, Wisconsin: TSR (#151): 40.
  2. ^ a b c d e f Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. pp. 141–142. ISBN 0-87975-653-5.