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Werkoverleg met GvN.

Taken:

  1. Android VR
  2. FoLIA
    • ❏ programma voor omzetting van CHAT naar FoLiA
  3. Oude projecten in de lucht houden?
    • /net/corpora/twitter2_en → stoppen na 1 januari


Mail:

I would like to run a set of studies using virtual reality, and would very much
like to first try out the basics of the setup to see if it might work.

Initial feasibility study:

Would it be possible to create an app that displays a cube a short distance in
front of the user which copies the user's head movements? The cube should move
as if it is a mirror image of the user's head.

I would like to try two different scenarios:

  1. The cube copies the user's head movements (pitch,roll,yaw) , but delayed by 5 seconds                                                                                                       

  2. The cube amplifies the user's head rotation on the z-axis by a factor of two.
     In other words, if the user turns their head by 45 degrees, the cube rotates by 90 degrees.

 Do you think this would be achievable? I am agnostic about the tools used –
 although I think unity3D is a popular choice – it has a tutorial for a similar
 project (i.e. a cube that changes properties) available at:
 https://developers.google.com/vr/unity/get-started-android
 
 N.B.
 
 It would probably help also to state what the full study is that I am hoping to
 run in the future. I would like to have a setup that involves two participants
 who use separate headsets.  The movement data collected by each headset is
 transmitted to a server and then to onto the other participant. This allows the
 server to amplify or attenuate particular head movements.  It would also allow
 the server to overlay artificial head movements.

Unity is er niet voor Linux.

Wat 2. betreft: ik neem aan dat ie rotatie om de Y-as bedoelt, die is verticaal. X- en Z-as zijn horizontaal. X naar rechts, Y omhoog, Z naar voor.


CategoryAndroid CategoryVr